Taking away vent usage from monsters would be a nonsense thing to omit in a remake though, because it's one of the main combat pillars that puts the necromorphs on a level playing field with the player, otherwise he becomes an overpowered one man army. I find it really strange anyone that would be drawn to such a game in the first place would not be willing to suspend disbelief much, because the main theme of the game is about as sci fi as it gets. Maybe just get lost in the gameplay a bit instead of focusing on what doesn't seem realistic to you. Point being, there is FAR more to Dead Space than the way monsters travel through the maps, and sometimes, ones like Pregnants will just creep the hell out of you by how quietly they can approach you from behind while you're busy with others that are screaming at you.Īre you going to avoid any Alien games as well because the Xenomorphs crawl through ceiling vents? There are TONs of clever game design features of Dead Space, including the way health and stasis levels are displayed, the use of mining tools vs typical weapons, severing sharp limbs and tossing them back at them like spears to conserve ammo, and the way zero g is implemented. In fact, I suspect a LOT of games that require the normal amount of suspension of disbelief would be off putting to someone that want's to be pedantic on an ad nauseam level. Then that kills any Dead Space games for you, and probably any Doom or similar such games, your loss.
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